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Units 00 Base

Revision as of 00:51, 13 December 2024 by Solj (talk | contribs) (Created page with "{ "UnitConfigurations": { "UnitConfiguration": [ { "IsAbstract": true, "Health": 100, "ArmorType": "Unarmored", "Tags": "Infantry",...")
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{

 "UnitConfigurations": {
   "UnitConfiguration": [
     {
       "IsAbstract": true,
       "Health": 100,
       "ArmorType": "Unarmored",
       "Tags": "Infantry",
       "MeleeWeaponId": "com_soldier_melee",
       "SquadSize": 5,
       "Equipment": "Rifle",
       "CanCollectEquipment": true,
       "CanVault": true,
       "VisionRadius": 45,
       "Suppression": {
         "Max": 100,
         "Enter": 75,
         "Exit": 30
       },
       "BurnValueDecay": 1,
       "BurnStartLimit": 10,
       "BurnEndLimit": 10,
       "BurnValueMax": 15,
       "BurnDamageTimeInterval": 1,
       "NavRadius": "Human",
       "NavigationType": "Soldier",
       "AvoidanceTurnaround": 1.8,
       "HitzoneRadius": 0.3,
       "DefaultHeight": 1.75,
       "CoverHeight": 0.8,
       "CoverTopHeight": 1.2,
       "KneelHeight": 0.8,
       "CrawlHeight": 0.4,
       "BoostCooldown": 180,
       "BoostDuration": 15,
       "ReinforceCooldown": 15,
       "BuildCost": {
         "IronCost": 150,
         "OilCost": 0,
         "PopulationCost": 3
       },
       "ReinforceCost": {
         "IronCost": 15,
         "OilCost": 0,
         "PopulationCost": 0
       },
       "HealCost": {
         "IronCost": 25,
         "OilCost": 0
       },
       "HealDuration": 15,
       "HealCooldown": 25,
       "Veterancy": {
         "VeteranThreshold": 1000,
         "EliteThreshold": 2250
       },
       "DamageModifier": {
         "Rookie": 1,
         "Veteran": 1.15,
         "Elite": 1.3
       },
       "HealthModifier": {
         "Rookie": 1,
         "Veteran": 1.3,
         "Elite": 1.5
       },
       "AutoAbilities": {
         "SelfBuffAutoAbilityDefinition": ""
       },
       "ExperienceValues": {
         "AttackerXP": {
           "Rookie": 130,
           "Veteran": 170,
           "Elite": 200
         },
         "DamageXP": {
           "Rookie": 20,
           "Veteran": 20,
           "Elite": 20
         },
         "HealerXP": {
           "Rookie": 150,
           "Veteran": 195,
           "Elite": 225
         }
       },
       "ConquerExperienceValue": 50,
       "ConquerPower": 1,
       "MaxKineticVelocity": 2,
       "KineticToVelocity": 2,
       "TumbleThreshold": 1,
       "KineticVelocityProportionalDecay": 0.2,
       "KineticVelocityConstantDecay": 0.05,
       "PrimarySpeedAlignment": 0,
       "PrimaryMoveSpeed": 5,
       "BrawlSpeed": 5,
       "SecondarySpeedAlignment": -0.5,
       "SecondaryMoveSpeed": 3,
       "PrimaryCrawlSpeed": 0.4,
       "SecondaryCrawlSpeed": 0.4,
       "ShiftCoverSpeed": 1.8,
       "Acceleration": 0.45,
       "WalkSpeed": 1.6,
       "VaultSpeed": 4,
       "WalkTurnSpeed": 1,
       "KneelTurnSpeed": 1,
       "CrawlTurnSpeed": 0.2,
       "LeftCoverShootOffset": 0.5,
       "RightCoverShootOffset": 0.5,
       "ExplorationSpeed": 2,
       "ExplorationAcceleration": 0.25,
       "ConsiderInteractionDistance": 5
     },
     {
       "IsAbstract": true,
       "Type": "Mech",
       "ArmorType": "Light",
       "Tags": "Infantry",
       "SquadSize": 3,
       "NavRadius": "Human",
       "LimitedInteractions": "Attack, Retreat, Exploration, MeleeAttack, Custom, Conquer, Revive, Collect",
       "ConsiderInteractionDistance": 5,
       "HealCost": {
         "IronCost": 100,
         "OilCost": 10
       },
       "HealDuration": 15,
       "HealCooldown": 50,
       "ConquerExperienceValue": 50,
       "ConquerPower": 1.666,
       "HitzoneRadius": 0.45,
       "MaxKineticVelocity": 2,
       "KineticToVelocity": 2,
       "KineticVelocityProportionalDecay": 0.2,
       "KineticVelocityConstantDecay": 0.05,
       "Veterancy": {
         "VeteranThreshold": 1500,
         "EliteThreshold": 3000
       },
       "DamageModifier": {
         "Rookie": 1,
         "Veteran": 1.15,
         "Elite": 1.3
       },
       "HealthModifier": {
         "Rookie": 1,
         "Veteran": 1.3,
         "Elite": 1.5
       },
       "ReinforceCooldown": 40
     },
     {
       "IsAbstract": true,
       "Type": "WeaponSystem",
       "ArmorType": "Light",
       "Tags": "None",
       "NavRadius": "SmallMech",
       "LimitedInteractions": "Attack, Retreat, Exploration, Replenish",
       "MaxKineticVelocity": 0,
       "KineticToVelocity": 0,
       "KineticVelocityProportionalDecay": 0,
       "KineticVelocityConstantDecay": 0,
       "ConsiderInteractionDistance": 5
     },
     {
       "IsAbstract": true,
       "Type": "Mech",
       "ArmorType": "Light",
       "Tags": "Mech",
       "AfterDeathVisionDuration": 4.8,
       "AfterDeathVisionRadius": 15,
       "NavRadius": "SmallMech",
       "LimitedInteractions": "Attack, Retreat, Exploration, MeleeAttack",
       "ConsiderInteractionDistance": 5,
       "Veterancy": {
         "VeteranThreshold": 1500,
         "EliteThreshold": 3000
       },
       "DamageModifier": {
         "Rookie": 1,
         "Veteran": 1.15,
         "Elite": 1.3
       },
       "HealthModifier": {
         "Rookie": 1,
         "Veteran": 1.3,
         "Elite": 1.5
       },
       "MaxKineticVelocity": 2,
       "KineticToVelocity": 1.5,
       "KineticVelocityProportionalDecay": 0.2,
       "KineticVelocityConstantDecay": 0.05,
       "WalkSpeed": 3
     },
     {
       "IsAbstract": true,
       "Type": "Mech",
       "ArmorType": "Medium",
       "Tags": "Mech",
       "AfterDeathVisionDuration": 4.8,
       "AfterDeathVisionRadius": 15,
       "NavRadius": "BigMech",
       "LimitedInteractions": "Attack, Retreat, Exploration, MeleeAttack",
       "ConsiderInteractionDistance": 5,
       "Veterancy": {
         "VeteranThreshold": 1500,
         "EliteThreshold": 3000
       },
       "DamageModifier": {
         "Rookie": 1,
         "Veteran": 1.15,
         "Elite": 1.3
       },
       "HealthModifier": {
         "Rookie": 1,
         "Veteran": 1.3,
         "Elite": 1.5
       },
       "MaxKineticVelocity": 1.5,
       "KineticToVelocity": 1.5,
       "KineticVelocityProportionalDecay": 0.2,
       "KineticVelocityConstantDecay": 0.05,
       "WalkSpeed": 2
     },
     {
       "IsAbstract": true,
       "Type": "Mech",
       "ArmorType": "Heavy",
       "Tags": "Mech",
       "AfterDeathVisionDuration": 4.8,
       "AfterDeathVisionRadius": 15,
       "NavRadius": "BigMech",
       "LimitedInteractions": "Attack, Retreat, Exploration, MeleeAttack",
       "ConsiderInteractionDistance": 5,
       "Veterancy": {
         "VeteranThreshold": 1500,
         "EliteThreshold": 3000
       },
       "DamageModifier": {
         "Rookie": 1,
         "Veteran": 1.15,
         "Elite": 1.3
       },
       "HealthModifier": {
         "Rookie": 1,
         "Veteran": 1.3,
         "Elite": 1.5
       },
       "MaxKineticVelocity": 0.5,
       "KineticToVelocity": 1,
       "KineticVelocityProportionalDecay": 0.2,
       "KineticVelocityConstantDecay": 0.05,
       "WalkSpeed": 2
     },
     {
       "IsAbstract": true,
       "Health": 80,
       "ArmorType": "Unarmored",
       "Tags": "None",
       "MeleeWeaponId": "com_soldier_melee",
       "SquadSize": 5,
       "Equipment": "Rifle",
       "StatesId": "pol_rifle",
       "CanCollectEquipment": false,
       "CanVault": true,
       "VisionRadius": 45,
       "Suppression": {
         "Max": 10,
         "Enter": 100,
         "Exit": 1
       },
       "NavRadius": "Human",
       "NavigationType": "Soldier",
       "AvoidanceTurnaround": 1.8,
       "HitzoneRadius": 0.3,
       "DefaultHeight": 1.75,
       "CoverHeight": 0.8,
       "CoverTopHeight": 1.2,
       "KneelHeight": 0.8,
       "CrawlHeight": 0.3,
       "BoostCooldown": 780,
       "BoostDuration": 15,
       "ReinforceCooldown": 15,
       "BuildCost": {
         "IronCost": 150,
         "OilCost": 0,
         "PopulationCost": 3
       },
       "ReinforceCost": {
         "IronCost": 15,
         "OilCost": 0,
         "PopulationCost": 0
       },
       "HealCost": {
         "IronCost": 15,
         "OilCost": 0
       },
       "HealDuration": 8,
       "HealCooldown": 30,
       "ExperienceValues": {
         "AttackerXP": {
           "Rookie": 110,
           "Veteran": 140,
           "Elite": 160
         },
         "DamageXP": {
           "Rookie": 20,
           "Veteran": 20,
           "Elite": 20
         },
         "HealerXP": {
           "Rookie": 150,
           "Veteran": 150,
           "Elite": 150
         }
       },
       "ConquerExperienceValue": 50,
       "ConquerPower": 1,
       "MaxKineticVelocity": 2,
       "KineticToVelocity": 2,
       "TumbleThreshold": 1,
       "KineticVelocityProportionalDecay": 0.2,
       "KineticVelocityConstantDecay": 0.05,
       "PrimarySpeedAlignment": 0,
       "PrimaryMoveSpeed": 5,
       "BrawlSpeed": 5,
       "SecondarySpeedAlignment": -0.5,
       "SecondaryMoveSpeed": 3,
       "PrimaryCrawlSpeed": 0.4,
       "SecondaryCrawlSpeed": 0.4,
       "ShiftCoverSpeed": 1.8,
       "Acceleration": 0.45,
       "WalkSpeed": 1.6,
       "WalkTurnSpeed": 1,
       "KneelTurnSpeed": 1,
       "CrawlTurnSpeed": 0.2,
       "LeftCoverShootOffset": 0.5,
       "RightCoverShootOffset": 0.5,
       "ExplorationSpeed": 2,
       "ExplorationAcceleration": 0.25,
       "ConsiderInteractionDistance": 5
     },
     {
       "IsAbstract": true,
       "Type": "Mech",
       "ArmorType": "Medium",
       "Tags": "None",
       "LimitedInteractions": "Attack",
       "ConsiderInteractionDistance": 5,
       "ShowConqueredToolTips": true,
       "DefaultHeight": 2.5,
       "BuildCost": {
         "IronCost": 400,
         "OilCost": 300,
         "PopulationCost": 5
       },
       "RepairCost": {
         "IronCost": 5,
         "OilCost": 0,
         "BatchSize": 60
       },
       "ExperienceValues": {
         "AttackerXP": {
           "Rookie": 500,
           "Veteran": 1000,
           "Elite": 2400
         },
         "DamageXP": {
           "Rookie": 40,
           "Veteran": 40,
           "Elite": 40
         },
         "HealerXP": {
           "Rookie": 250,
           "Veteran": 250,
           "Elite": 250
         }
       },
       "MoveSpeed": 6,
       "Acceleration": 5,
       "UnitStates": {
         "States": {
           "DefaultMechStateDefinition": ""
         },
         "Transitions": "",
         "Requests": {
           "MoveRequest": {
             "StateNames": {
               "Request": "default"
             }
           }
         }
       },
       "AxisSuspensionInfo": {
         "Offset": 0,
         "SubAxes": {
           "AxisSuspensionInfo": [
             {
               "Offset": 1.7,
               "AxisDirection": "Train"
             },
             {
               "Offset": -1.7,
               "AxisDirection": "Train"
             }
           ]
         }
       },
       "Length": 6.2
     },
     {
       "IsAbstract": true,
       "Type": "Aircraft",
       "ArmorType": "Medium",
       "Tags": "Mech, Aircraft",
       "DefaultAltitude": 10,
       "NavRadius": "Aircraft",
       "LimitedInteractions": "Attack, Retreat, Exploration",
       "ConsiderInteractionDistance": 5,
       "Veterancy": {
         "VeteranThreshold": 1500,
         "EliteThreshold": 3000
       },
       "DamageModifier": {
         "Rookie": 1,
         "Veteran": 1.15,
         "Elite": 1.3
       },
       "HealthModifier": {
         "Rookie": 1,
         "Veteran": 1.3,
         "Elite": 1.5
       },
       "MaxKineticVelocity": 1.5,
       "KineticToVelocity": 1.5,
       "KineticVelocityProportionalDecay": 0.2,
       "KineticVelocityConstantDecay": 0.05,
       "WalkSpeed": 2
     }
   ]
 }

}